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[P R I S M] Find the Spawns [100]

[P R I S M] Find the Spawns [100]

A Roblox experience owned by gallerys.

AdventureENfind the gamepuzzleexploration

Description (written by the developer; not a statement by this register)

[WARNING] This game has stuff that may cause epileptic seizures if not careful. A modern take on a roblox find the game blah blah blah you get it. Find Spawns of all shapes and sizes, explore unique areas, solve intense puzzles and collect all the spawns! (all codes ingame are /e codes)

Last updated by the developer 10 Aug 2026, 10:38 UTC.

0
playing (measured 11 Aug 2026, 10:46 UTC)
214,642
lifetime visits
53%
liked (380 👍 / 331 👎)
1,262
favourites (5.9 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

a
97 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Spawn · welcome88,146 · 0.00% win
1k Visits Spawn · other72,940 · 0.00% win
10K Visits Spawn · other51,490 · 0.00% win
Poisonous Spawn · other48,280 · 50.0% win
Builder Spawn · welcome43,034 · 0.00% win
Sand Spawn · other41,969 · 0.00% win
Bomb Spawn · other40,237 · 50.0% win
Electronic Spawn · other39,179 · 0.00% win
Tree Spawn · other31,468 · 50.0% win
100K Visits Spawn · other29,642 · 0.00% win
Flower Spawn · other28,467 · 0.00% win
Frost Spawn · other27,602 · 50.0% win
Frozen Spawn · other26,912 · 50.0% win
Playworld · welcome22,280 · 0.00% win
Fruity Spawn · other22,039 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5315 August 2026 — 53 % liked24 October 2026 — 53 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 08:2153no change
15 Aug 2026, 03:4953first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.