HexaStuds Labs
A Roblox experience owned by HexaStuds.
SimulatorENlaboratory simulationinfection mechanicsurvival
Description (written by the developer; not a statement by this register)
We are glad to have you here at HexaStuds Laboratory! Currently, we are experiencing an issue with a substance known as U-210. Due to the fact it isn't deadly, allowing the public to visit wouldn't be a terrible idea, would it? ⬡ --- ⬡ You can either protect yourself and others from the substance or you can become a victim of the substance and infect others with it. ⬡ --- ⬡ Don't forget to like and favorite the game to stay updated! :D ⬡ --- ⬡ HSL is not associated with any other game(s). If you have any complaints or feedback, please join the Communication Server.
Last updated by the developer 4 Jul 2026, 20:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 02:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.