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[April Fools] - Depressure

[April Fools] - Depressure

A Roblox experience owned by UnUrbanshade Hadal Division.

Last updated by the developer 12 Aug 2026, 13:59 UTC.

0
playing (measured 14 Aug 2026, 23:19 UTC)
752
lifetime visits
73%
liked (8 👍 / 3 👎)
16
favourites (21.3 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coming Soon...
999 R$
Coming Soon...
999 R$
Felky - DEPRESSURE
999 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

No Refunds~ · other76 · 0.00% win
Meet Panda · progression8 · 0.00% win
Meet Bunny · other8 · 0.00% win
Wits n' Brawns · other7 · 0.00% win
Bad Door · secret6 · 0.00% win
Meet Epsonsa · other5 · 0.00% win
Escaped The Backrooms in The Lobby!! · progression1 · 0.00% win
Survived the Shrek Minigame!! · progression1 · 0.00% win
Unobtenable! · other1 · 0.00% win
Chaos Mode - Ending · progression1 · 0.00% win
1 Year Anniversary · other0 · 0.00% win
Fool Me Once, Twice, Thrice, Fource And Fivce · other0 · 0.00% win
Chaos Mode - Unpredictable Ending · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

67737020 August 2026 — 67 % liked9 September 2026 — 70 % liked29 September 2026 — 73 % liked20 August 202629 September 2026
3 measurements spanning 41 days, net +6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Sept 2026, 22:3073+3
9 Sept 2026, 14:0070+3
20 Aug 2026, 09:1567first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.