Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[BETA] City of Podujevë, Kosovo

[BETA] City of Podujevë, Kosovo

A Roblox experience owned by RKS | Republika e Kosovës.

RoleplayENsimulationKosovocity-building

Description (written by the developer; not a statement by this register)

𝐏𝐨𝐝𝐮𝐣𝐞𝐯ë, 𝐑𝐞𝐩𝐮𝐛𝐥𝐢𝐜 𝐨𝐟 𝐊𝐨𝐬𝐨𝐯𝐨 Podujevë, a town in northeastern Kosovo, holds a significant place in the nation’s modern history. Once a center of tension during the Kosovo War, it has emerged as a symbol of resilience and rebuilding in the post-conflict Balkans. Today, it plays a crucial role in Kosovo’s governance, identity, and security. 𝐃𝐈𝐒𝐂𝐋𝐀𝐈𝐌𝐄𝐑: This game contains fictionalized depictions of events and characters inspired by conflict in Kosovo. The game does not represent the views or opinions of the developers or publisher. All assets used in this game are the exclusive property of RKS | Republika e Kosovës and are protected by copyright, unauthorized use, reproduction, or distribution in any other game is strictly prohibited and will result in enforcement action.

Last updated by the developer 9 May 2026, 15:03 UTC.

0
playing (measured 11 Aug 2026, 17:02 UTC)
4,157
lifetime visits
85%
liked (39 👍 / 7 👎)
38
favourites (9.1 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You visited Podujevë. · other1,091 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.