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🚩Post-Apocalyptic Expedition 💥

🚩Post-Apocalyptic Expedition 💥

A Roblox experience owned by Mucho Neko.

AdventureENparkourpost-apocalypticsurvival

Description (written by the developer; not a statement by this register)

"Post-Apocalyptic Expedition" HARD MODE Only for Parkour lovers, challenging obstacles. ONLY WORTHY Embark on an epic adventure through a devastated world, where survival is the only goal. Travel vast landscapes, face challenging obstructions, and unravel hidden mysteries. Customize your team, collaborate with other players, and choose your way through a land of danger and opportunity. Do you have what it takes to lead the expedition and uncover the secrets of this post-apocalyptic world? 🌍⚙️ 🚩✔ Game decoration made from free assets created by other players available in the roblox studio marketplace 💪💻

Last updated by the developer 9 Aug 2026, 01:35 UTC.

0
playing (measured 11 Aug 2026, 22:30 UTC)
468,132
lifetime visits
63%
liked (560 👍 / 327 👎)
4,145
favourites (8.9 per 1k visits)
1 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 22:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rescate Delta
350 R$
Vip
200 R$
Escudo
85 R$
Botiquin
85 R$
Cartel
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Post-Apocalyptic Expedition! 💥 · welcome299,271 · 100.0% win
💥Meet the World Destroyer💥! · progression16,976 · 0.00% win
Base 1 · other246 · 100.0% win
Base 2 · progression156 · 0.00% win
Normal Mode Completed · progression151 · 0.00% win
Smells like history · other73 · 100.0% win
Don't look down · other72 · 0.00% win
Base 3 · progression71 · 0.00% win
Base 4 · other66 · 0.00% win
Hard Mode · progression34 · 0.00% win
Mythological Encounter · other31 · 0.00% win
Hot Sands · other30 · 0.00% win
Much Neko Community · other27 · 0.00% win
A Long Journey · progression13 · 0.00% win
Lunar Pass · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:5163no change
14 Aug 2026, 21:3863first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.