The Corner 🔊 [18+]
A Roblox experience owned by West Corner.
Social & hangoutENsocial hangoutvoice chatreputation system
Created in 2025, The Corner 🔊 [18+] is a social hangout experience on Roblox with over 28.6 million lifetime visits. It records 1,626 playing now, a like rating of 85%, 67,522 favourites.
Description (written by the developer; not a statement by this register)
This is the 18+ version of Corner, you can play the original here: https://www.roblox.com/games/17255098561 What happens in the Corner, stays in the Corner... This is a social hangout game where you can meet new people. How to get reputation? -> Make comments on other players -> Receive comments from other players -> Just play the game! 𝐃𝐞𝐯𝐢𝐜𝐞𝐬 PC, Mobile, VR, Console 𝐋𝐚𝐧𝐠𝐮𝐚𝐠𝐞𝐬 English, Spanish, French, Portuguese, German, Arabic, Chinese, Russian, Indonesian, Vietnamese, Polish, Thai, Turkish, Japanese, Korean, Tagalog 🔊 (VC) Voice Chat is required.
Last updated by the developer 3 Nov 2026, 03:48 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Nov 2026, 09:50 | 1,185 | -205 |
| 3 Nov 2026, 08:50 | 1,390 | -105 |
| 3 Nov 2026, 07:50 | 1,495 | -111 |
| 3 Nov 2026, 06:50 | 1,606 | -130 |
| 3 Nov 2026, 05:50 | 1,736 | -193 |
| 3 Nov 2026, 04:50 | 1,929 | -32 |
| 3 Nov 2026, 03:50 | 1,961 | +22 |
| 3 Nov 2026, 02:50 | 1,939 | +142 |
| 3 Nov 2026, 01:50 | 1,797 | +159 |
| 3 Nov 2026, 00:50 | 1,638 | +170 |
| 2 Nov 2026, 23:50 | 1,468 | +150 |
| 2 Nov 2026, 22:50 | 1,318 | -80 |
| 2 Nov 2026, 21:50 | 1,398 | +1 |
| 2 Nov 2026, 20:50 | 1,397 | -160 |
| 2 Nov 2026, 19:50 | 1,557 | -39 |
| 2 Nov 2026, 18:50 | 1,596 | -52 |
| 2 Nov 2026, 17:50 | 1,648 | -50 |
| 2 Nov 2026, 16:50 | 1,698 | +84 |
| 2 Nov 2026, 15:50 | 1,614 | +66 |
| 2 Nov 2026, 14:50 | 1,548 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Nov 2026, 09:50 | 85 | no change |
| 3 Nov 2026, 08:50 | 85 | no change |
| 3 Nov 2026, 07:50 | 85 | no change |
| 3 Nov 2026, 06:50 | 85 | no change |
| 3 Nov 2026, 05:50 | 85 | no change |
| 3 Nov 2026, 04:50 | 85 | no change |
| 3 Nov 2026, 03:50 | 85 | no change |
| 3 Nov 2026, 02:50 | 85 | no change |
| 3 Nov 2026, 01:50 | 85 | no change |
| 3 Nov 2026, 00:50 | 85 | no change |
| 2 Nov 2026, 23:50 | 85 | no change |
| 2 Nov 2026, 22:50 | 85 | no change |
| 2 Nov 2026, 21:50 | 85 | no change |
| 2 Nov 2026, 20:50 | 85 | no change |
| 2 Nov 2026, 19:50 | 85 | no change |
| 2 Nov 2026, 18:50 | 85 | no change |
| 2 Nov 2026, 17:50 | 85 | no change |
| 2 Nov 2026, 16:50 | 85 | no change |
| 2 Nov 2026, 15:50 | 85 | no change |
| 2 Nov 2026, 14:50 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.