Fish Bowl 🐟 [2 player obby]
A Roblox experience owned by FishBowl Experiences.
ObbyENco-opcarry mechaniclava cave
Fish Bowl 🐟 [2 player obby] is an obby experience created on 2025-02-02. It supports two players, with one holding a tray and the other as a fish. The game has 5,865,344 lifetime visits, 123,285 favorites, and a 75% like percentage. Currently, zero players are active.
Description (written by the developer; not a statement by this register)
❗This game is made for 2 players ❗ 👍LIKE AND FAVORITE FOR CODES!👍 ❤️Join the group to see codes!❤️ 🐟 Fish bowl is a two player obby where one player is holding a tray, and the other player is a fish in the tray. Your team must go through difficult obstacles to succeed! However, dropping your fish friend isn't the end of your attempt! You will have 3 seconds to pick them up before the time runs out! 😱 ❓How to play ❓ - Stand in one of the booths, they are labeled for player, and fish - Try not to drop the fish, as you will only have 3 seconds if you do! - Get revives in the shop with Coins! New Cave Update! -New playtime and daily Rewards! Get Revives, coins and skins just for playing! - New Cave Map, a deep lava cave with some hidden gems! - Gem Bundle, a flashy fish and unique tray, now available! - Several bug/error fixes Model Contributions: @DreamMinecraftReal1 @myalt1775ismyacc Heavily Inspired by Carry an Egg.
Last updated by the developer 7 Jul 2025, 06:43 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 00:22 | 75 | no change |
| 24 Aug 2026, 00:21 | 75 | no change |
| 14 Aug 2026, 00:20 | 75 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.