⚡️Hyper Lifting Simulator
A Roblox experience owned by Sleeper Build.
SimulatorENweightliftingrebirthfantasy
⚡️Hyper Lifting Simulator is a simulator experience created on 2025-02-02. It has 523,523 lifetime visits and 755 favorites. Currently, one user is playing. The game holds a 76% like percentage. The description highlights features including 300 new weights, 100 rebirth stages, and an infinite reborn system. Players lift weights, sell muscles for coins, and alter their bodies to become superhuman.
Description (written by the developer; not a statement by this register)
💪 Hyper Lifting Simulator 💪 [ What's new ] - 🔩 300 New Weights! - 🧬 No Genes! - 🔥 100 Rebirth Stages & Effects! - 💸 50% Discount On All Passes! - ♾️ Infinite Reborn System! (REQ: 100th Body Altering & 20 Uvg Coins) [ HOW TO PLAY ] 🔥 Lift Weights To Become Bigger & Stronger! 👑 Sell Your Muscle For Coins And Become Richer! ✨ Buy Heavier Weights To Train Your Body! ⚡️ Alter Your Body And Turn Into A Superhuman! 🐲 Kill The Gods, Steal Their Bloodline & Become The Gods Themselves! 🔱 Inherited The Most Powerful God Race. Be It Angels Or Demons! ⚔️ Dethrone Other Champions From The Leaderboards! 🏆 Train To Become The Strongest And Sit On The Throne!
Last updated by the developer 7 Aug 2026, 13:18 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:38 | 2 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
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