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Futureverse!  CZ/SK VC 🔊 (LAST UPDATE)

Futureverse! CZ/SK VC 🔊 (LAST UPDATE)

A Roblox experience owned by F4lix Crew (Falix Crew).

Social & hangoutCSvoice chatsocial hangoutfuturistic

Description (written by the developer; not a statement by this register)

Futureverse! 🌌🔊 - ZAKAZUJEME JAKKOLI KOPÍROVAT TUTO HRU! Vítejte ve Futureverse! – revolučním světě, kde se setkává komunita hráčů přes voice chat! 🎙️ Procházejte futuristické lokace, poznávejte nové lidi a bavte se jako nikdy předtím! 🚀 VIP výhody – leťte oblohou a získejte exkluzivní funkce! 🎭 Sociální interakce – zapojte se do rozhovorů a najděte nové přátele! 🌟 Unikátní svět – objevujte prostředí plné překvapení a zábavy! 🔥 F4lix Crew – speciální obsah a exkluzivní možnosti pro členy! Futureverse, Voice Chat, Social Game, VR, Futuristic World, Metaverse, VIP, Flying, Open World, Community, Online Chat, Gaming, Virtual Reality, Hangout, Friends, Multiplayer, Explore, Fun, Sci-Fi, Adventure, Meet New People, F4lix Crew, F4lix, CZ, SK, Czech, Slovak, Česko, Slovensko, Československo, Smidl15, morsky_konik, Flame, Flamesell, Flamesell_Dev, Haryboo

Last updated by the developer 8 Aug 2026, 19:21 UTC.

0
playing (measured 11 Aug 2026, 20:36 UTC)
4,609
lifetime visits
58%
liked (26 👍 / 19 👎)
17
favourites (3.7 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First join! · welcome443 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.