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Countries RolePlay 2

Countries RolePlay 2

A Roblox experience owned by LobLab.

RoleplayENgeopolitical simulationterritory controlcountryballs

Description (written by the developer; not a statement by this register)

Countries RolePlay 2 is a unique project that is perfect for anyone who loves to play as a country. Our uniqueness lies in the territory painting system, as well as the exceptional flexibility in setting up private servers to make your roleplay experience perfect. Our team strives to provide players with the best gaming experience. ❗ATTENTION❗: There may be territorial inaccuracies, as we are not geographers, just simple developers. If you find any inaccuracies/errors or have ideas for improving the game, please leave feedback in our group. We will definitely read it! https://www.roblox.com/communities/35586643/LobLab#!/ Game version: beta v3 part 2👨‍💻 ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Tags: Country, Countries, RP, Roleplay, War, World, RolePlay, Earth, Countryballs, Balls, Military, USA, Russia, Brazil, India, China, Countries RolePlay, CONQUEST, Empires , Federations, Nations, Rise of nations, World conquest, CRP, CP, CR, Allies, Team, World war, HOI, Country RP.

Last updated by the developer 3 Aug 2026, 10:42 UTC.

0
playing (measured 11 Aug 2026, 06:23 UTC)
278,206
lifetime visits
59%
liked (220 👍 / 155 👎)
548
favourites (2.0 per 1k visits)
2 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:230first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome121,977 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.