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The impossible obby

The impossible obby

A Roblox experience owned by RTG Club.

ObbyENparkourhigh difficultysingle spawn

Description (written by the developer; not a statement by this register)

🎮 Welcome to the Impossible Obby! 🏃‍♂️🔥 Think you can beat some impossible jumps? 💥 Don’t give up — nothing is truly impossible if you keep trying! 💪✨ 🔑 Key Features: • 🌀 Only ONE spawn point! If you fall or fail, you’ll be sent all the way back to the start. 😵‍💫 • 💎 VIP Pass – Gain access to special commands (Gamepass) 👑 • 🆕 New stages added weekly – stay tuned for fresh challenges! 📅 • ☠️ Very difficult – Only the most skilled can reach the end. 😈 • 🧨 added a Slap Tool (Gamepass) – mess with other players and make it harder for them.🥀 • 👕 Support the game by buying our merch in-game or from our group! •🔊 OOF deathsound added •🎶 Added song (Its raining tacos). Also added a mute button if u dont wanna hear it. ❌ • 🌀 A hidden Spawnpoint added inside 1 stage. You might need it so I would definitely look for it

Last updated by the developer 24 Jun 2026, 08:25 UTC.

0
playing (measured 20 Aug 2026, 13:20 UTC)
340
lifetime visits
83%
liked (5 👍 / 1 👎)
1
favourites (2.9 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 13:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Commands
60 R$
Rainbow Carpet
46 R$
Slap tool
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!! · welcome32 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.