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[LEGACY] Orefall

[LEGACY] Orefall

A Roblox experience owned by Orefall.

SimulatorENRNGLegacyOre Collection

Description (written by the developer; not a statement by this register)

This game is labeled as Legacy, meaning it wont get updates and represents an older version of a game. -------- CHEATING OR EXPLOITING WILL LEAD TO A BAN!! Orefall 2 is out! https://www.roblox.com/games/115198836655627/Orefall-2 Orefall is a luck-based RNG game, where your goal is to get every single ore in each Realm. With ores, you can do various things such as placing them or even use them to craft Gears! Bugs? Suggestions? Report and suggest in our community server!

Last updated by the developer 14 Jun 2026, 10:01 UTC.

0
playing (measured 12 Aug 2026, 13:21 UTC)
37,459
lifetime visits
69%
liked (142 👍 / 65 👎)
369
favourites (9.9 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Your First Ore! · collection605 · 0.00% win
100 Ores Collected · collection288 · 0.00% win
1,000 Ores Collected · collection66 · 0.00% win
10,000 Ores Collected · collection7 · 0.00% win
Ascended Found · collection0 · 0.00% win
1,000,000 Ores Collected · collection0 · 0.00% win
100,000 Ores Collected · collection0 · 0.00% win
Radiant Found · collection0 · 0.00% win
Legendary Found · collection0 · 0.00% win
Heavenly Found · other0 · 0.00% win
Ancient Found · collection0 · 0.00% win
Relic Found · collection0 · 0.00% win
Purplex Found · collection0 · 0.00% win
Universal Found · collection0 · 0.00% win
500,000 Ores Collected · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.