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Turkish Soldier Game

Turkish Soldier Game

A Roblox experience owned by | TAP | Turkish Armed Forces.

RoleplayENmilitary roleplayarmy simulationTurkish Army

Description (written by the developer; not a statement by this register)

👍🏻 Like and favorite the game, help improve it! 💂 Don't forget to join the group to become a soldier! The Turkish Army is a military role-playing simulation experience. You can start as a soldier and upgrade until you become a general after an officer. You can see trainings and participate in combat activities at the border and enter operations and fight enemies. 🎁 Check out the market section for extra features!. 🏅As the game progresses, your art will be rewarded! 👥 Experience meeting new people, chatting! Tags: Roleplay, Border, Simulator, Simulation, Army, Kamp, Turkish, Turkey, Army, War, Turkish, Simulator, TAP

Last updated by the developer 7 Aug 2026, 13:38 UTC.

0
playing (measured 12 Aug 2026, 01:49 UTC)
6,281
lifetime visits
88%
liked (65 👍 / 9 👎)
47
favourites (7.5 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 01:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ordu Generali OF-6+
500 R$
NEON MG42
300 R$
+
200 R$
[GOLD] MPT-76 Premium
150 R$
Kara Kuvvetleri
100 R$
Jandarma
100 R$
Hava Kuvvetleri
100 R$
Özel Kuvvetler
100 R$
Askeri inzibat
100 R$
Deniz Kuvvetleri
100 R$
[GOLD]Beretta M9
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet SdreamVip! · welcome278 · 2.6% win
Sdream's Special Dessert! · other56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

83938817 August 2026 — 93 % liked27 August 2026 — 92 % liked6 September 2026 — 84 % liked16 September 2026 — 85 % liked26 September 2026 — 85 % liked6 October 2026 — 83 % liked16 October 2026 — 84 % liked26 October 2026 — 88 % liked17 August 202626 October 2026
8 measurements spanning 70 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 20:3688+4
16 Oct 2026, 20:3384+1
6 Oct 2026, 20:3283-2
26 Sept 2026, 20:3285no change
16 Sept 2026, 18:3485+1
6 Sept 2026, 18:3384-8
27 Aug 2026, 18:3092-1
17 Aug 2026, 18:1893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.