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[PAID ACCESS] GHOUL://RE

[PAID ACCESS] GHOUL://RE

A Roblox experience owned by Ghоul : // RE.

Fighting & PvPENTokyo GhoulCombatPaid Access

Description (written by the developer; not a statement by this register)

.gg/ghoulre ----{ Controls :: M1 > Attack M1 + CTRL > Uppercut M2 > Feint R > Critical E > Equip Fist / Weapons * Ctrl + E > To activate Kagune * Ctrl + 1-0 > Switch between Kagune Stages Z - X - C > Activate Quinque/Kagune Skills Q > Dash RMB (during a dash) > Dash Cancel RMB HOLD + Q > Dash Cancel V > Carry B > Grip * CTRL + B & CTRL + RMB > Devour (as a ghoul) M > Stat Menu P > Location Icons Left Alt > Shift-lock ================================================================= Contributions: Project Lead: Feixerre Scripting: Stenimated,,Miniking1231,AmourAuxerre,KiyuOAsian,SlimLua Animation: zzposit,Fabi,Jdog VFX: Pumpkoume Building: Vahiled ⚠️ Epilepsy Warning! SOME OF THE CONTENT IN THE GAME CONTAINS FLASHING LIGHTS!

Last updated by the developer 2 Mar 2025, 09:00 UTC.

0
playing (measured 19 Aug 2026, 18:52 UTC)
10,593
lifetime visits
66%
liked (21 👍 / 11 👎)
183
favourites (17.3 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Access
1,500 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

://RE Pioneer · other205 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.