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Voice Chat High Jumps Difficulty Chart Obby

Voice Chat High Jumps Difficulty Chart Obby

A Roblox experience owned by Matter Bodies.

ObbyENvoice-controlledparkourdifficulty chart

Description (written by the developer; not a statement by this register)

⭐ Welcome to Voice Chat High Jumps! This is not your typical obby. This game requires a Roblox feature not many have, Voice Chat. The more sound you create with your microphone, the higher your avatar goes into the air. The walls start out at 0.1 studs and go all the way to 14. Only 1% can get to the end without quitting! ⭐ ⚠️ THIS GAME REQUIRES VOICE CHAT. IF YOU DO NOT HAVE IT DIRECTIONS ARE IN THE GAME. ⚠️ Current stages: 148 📜 UPDATE LOG 📜 - Badges - FPS Counter 👾 Feel free to report bugs in the group wall 👾 👾 Like = Update 👾 Simulator, Stud, Jump, Obby, Parkour, Tycoon, Fun, Mega, Easy, Colorful, Victory, Platformer, Pets, Clicker, Gifts, Colors, Voice, Chat

Last updated by the developer 11 Jan 2026, 03:34 UTC.

0
playing (measured 15 Aug 2026, 13:50 UTC)
3,685
lifetime visits
71%
liked (5 👍 / 2 👎)
419
favourites (113.7 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 13:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion coil
3,000 R$
Nothing
2,250 R$
laser
2,000 R$
Cloud
1,500 R$
Admin
1,000 R$
Nuke
400 R$
Carpet
199 R$
Delete all
100 R$
Gravity coil
70 R$
2 times speed
70 R$
Boombox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Arrived! · welcome167 · 0.00% win
You Finished! · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.