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Clone Speed Clicker ⚡

Clone Speed Clicker ⚡

A Roblox experience owned by lol games...

Clicker & idleENincrementalclickerspeed

Clone Speed Clicker ⚡ is a clicker-idle experience created on 2025-02-02. It has accumulated 12,923,386 lifetime visits and 1,188,452 favorites. The game holds an 88% like percentage. Currently, zero users are playing. The description outlines mechanics involving speed gains, clones, obstacles, pets, and world unlocks.

Description (written by the developer; not a statement by this register)

Your speed will not be reset! Welcome to Clone Speed Clicker! Gain speed with every click! ⚡ Increase your speed to get new clones! 🧑‍🤝‍🧑 Complete obstacles to increase the amount of speed you get with every click and earn wins! 🏆 Collect pets! 🐶 Unlock new worlds! 🌎 Roblox Premium Benefits: +50% Speed and Daily Premium Rewards! 💎 Join "lol games.." to unlock daily group rewards and +10% Speed! https://www.roblox.com/groups/12208023/lol-games 🎁 Invite friends for a speed boost! 👥 If you enjoy this game leave a like and favorite! 👍

Last updated by the developer 18 Aug 2025, 19:21 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
12,923,386
lifetime visits
88%
liked (5,570 👍 / 757 👎)
1,188,302
favourites (91.9 per 1k visits)
2 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Wins
399 R$
x2 Speed
399 R$
Ultra Luck
299 R$
+4 Pet Equip
299 R$
Double Jump
199 R$
Triple Hatch
199 R$
Super Luck
199 R$
VIP Road
199 R$
+50 Pet Storage
99 R$
Luck
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome7,115,987 · 0.00% win
100 Speed · progression5,634,472 · 0.00% win
1 Win · other4,044,097 · 0.00% win
500 Speed · progression3,388,964 · 0.00% win
1K Speed · progression2,798,620 · 0.00% win
10 Wins · progression2,267,932 · 0.00% win
You Finished The Race · progression1,280,325 · 0.00% win
5K Speed · progression1,129,800 · 0.00% win
10K Speed · progression788,747 · 0.00% win
100 Wins · progression691,666 · 0.00% win
50K Speed · progression250,866 · 0.00% win
500 Wins · progression166,628 · 0.00% win
100K Speed · progression159,854 · 0.00% win
1K Wins96,093 · 0.00% win
500K Speed · progression49,622 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8813 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked12 October 2026 — 88 % liked13 August 202612 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 19:0688no change
12 Sept 2026, 18:5288no change
2 Sept 2026, 18:4988no change
13 Aug 2026, 18:4588first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.