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Binary Puzzle [SKINS]

Binary Puzzle [SKINS]

A Roblox experience owned by Puzzle Games Inc.

PuzzleENlogicrelaxingleaderboard

Description (written by the developer; not a statement by this register)

Tip for mobile players: Use the camera button at the right to get a better view of the board. Binary Puzzle A relaxing yet challenging puzzle game. There are multiple puzzle sizes to challenge even the smartest players. Only the best can reach the top of the leaderboard. Infinite puzzles each one is randomly generated, so you’ll never solve the same puzzle twice. Every puzzle is created so that there is always a visible next move, meaning no guessing is ever needed. How to play: • Select your puzzle size • Take your time, or solve it as fast as possible • Try a bigger puzzle size and see if you are smart enough CODES: "Launch!" "SuperCoins" "1010" "1kVisits" If other players are annoying and walking on your board, you can hide them 🙂

Last updated by the developer 29 Mar 2026, 14:12 UTC.

0
playing (measured 6 Sept 2026, 14:37 UTC)
2,805
lifetime visits
87%
liked (41 👍 / 6 👎)
31
favourites (11.1 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
149 R$
Purple Heart
89 R$
Double EXP
79 R$
Double Coins
79 R$
Cartoony Skin
69 R$
Toxic Skin
59 R$
ghostly Skin
49 R$
Premium Skin
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First puzzle completed · progression454 · 0.00% win
10 puzzles completed · progression139 · 0.00% win
25 puzzles completed · progression71 · 0.00% win
50 puzzles completed · progression41 · 0.00% win
100 puzzles completed · progression27 · 0.00% win
250 puzzles completed · progression11 · 0.00% win
500 puzzles completed · progression5 · 0.00% win
10x10 puzzle completed · progression4 · 0.00% win
999 puzzles completed · collection4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.57 September 2026 — 87 % liked27 September 2026 — 87 % liked7 October 2026 — 87 % liked17 October 2026 — 88 % liked27 October 2026 — 87 % liked7 September 202627 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Oct 2026, 18:3087-1
17 Oct 2026, 18:2288+1
7 Oct 2026, 18:0887no change
27 Sept 2026, 18:0787no change
7 Sept 2026, 12:3887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.