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Speed Demon Framework

Speed Demon Framework

A Roblox experience owned by Speed Demon Studio.

RoleplayENSonic the HedgehogMovement FrameworkCombat Mechanics

Speed Demon Framework is a roleplay experience created on 2025-02-03. It has accumulated 3,058,945 lifetime visits and 22,379 favorites. Currently, 35 users are playing. The game holds a 93% like percentage. The description details various movement mechanics, including jumps, attacks, and dashes, noting that the current version is outdated.

Description (written by the developer; not a statement by this register)

( current version in this game is outdated ) POWERED BY DIGITAL SWIRLLLLLL Jump - Space/X/A [ Grounded ] Homing Attack - Space/X/A [ Airborne + Target Nearby ] Trick - Space/X/A [ Airborne + SparkleMode ] AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed ) Double Jump - Space/X/A [ Airborne ] JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing ) Dropdash - E/LeftTrigger/LB [ Airborne ] DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ] Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag ) Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ] SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ] Spindash - Space/X/A [ Grounded + Crouching ] SpindashCharge - Space/X/A [ Grounded + Spindashing ] SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ] Combat - E/LeftTrigger/LB [ Grounded ] LightSpeedDash - Q/Triangle/Y Boogy - T/Circle/B [ Grounded ]

Last updated by the developer 27 Jul 2026, 20:54 UTC.

35
playing (measured 10 Aug 2026, 23:45 UTC)
3,058,945
lifetime visits
93%
liked (10,115 👍 / 793 👎)
24,417
favourites (8.0 per 1k visits)
3 February 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:4537first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 05:5193no change
13 Oct 2026, 05:5193no change
3 Oct 2026, 05:5093no change
23 Sept 2026, 05:4993no change
13 Sept 2026, 05:4993no change
3 Sept 2026, 05:4893no change
24 Aug 2026, 05:4893no change
14 Aug 2026, 05:4893first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.