Speed Demon Framework
A Roblox experience owned by Speed Demon Studio.
RoleplayENSonic the HedgehogMovement FrameworkCombat Mechanics
Speed Demon Framework is a roleplay experience created on 2025-02-03. It has accumulated 3,058,945 lifetime visits and 22,379 favorites. Currently, 35 users are playing. The game holds a 93% like percentage. The description details various movement mechanics, including jumps, attacks, and dashes, noting that the current version is outdated.
Description (written by the developer; not a statement by this register)
( current version in this game is outdated ) POWERED BY DIGITAL SWIRLLLLLL Jump - Space/X/A [ Grounded ] Homing Attack - Space/X/A [ Airborne + Target Nearby ] Trick - Space/X/A [ Airborne + SparkleMode ] AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed ) Double Jump - Space/X/A [ Airborne ] JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing ) Dropdash - E/LeftTrigger/LB [ Airborne ] DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ] Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag ) Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ] SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ] Spindash - Space/X/A [ Grounded + Crouching ] SpindashCharge - Space/X/A [ Grounded + Spindashing ] SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ] Combat - E/LeftTrigger/LB [ Grounded ] LightSpeedDash - Q/Triangle/Y Boogy - T/Circle/B [ Grounded ]
Last updated by the developer 27 Jul 2026, 20:54 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 23:45 | 37 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Oct 2026, 05:51 | 93 | no change |
| 13 Oct 2026, 05:51 | 93 | no change |
| 3 Oct 2026, 05:50 | 93 | no change |
| 23 Sept 2026, 05:49 | 93 | no change |
| 13 Sept 2026, 05:49 | 93 | no change |
| 3 Sept 2026, 05:48 | 93 | no change |
| 24 Aug 2026, 05:48 | 93 | no change |
| 14 Aug 2026, 05:48 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.