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[Upd 1!]⛏️Tectonic Industries [DEMO]

[Upd 1!]⛏️Tectonic Industries [DEMO]

A Roblox experience owned by Buh Deez.

TycoonENMiningTycoonSandbox

Description (written by the developer; not a statement by this register)

👷‍♂️This is an early demo of the game which may contain many bugs and glitches. ⛏️Welcome to Tectonic Industries, an infinite mining game mixed with a sandbox tycoon! ⛏️Delve into the mines and gather different ores! 🪛Use ores to craft better equipment and blueprints! 💸Use blueprint to build your own factory and produce cash! 📈Buy upgrades to expand your factory and mine farther! 🎁Collect limited items before they're gone! 🔔Like, Favorite, and Follow for upcoming updates! 🔧Developer Team! - SeenVerge: Lead Dev, Modeler, UI Design - keethjiu234: Programmer - LoanDot: Programmer and UI Design - SoberBrew: Lead Artist Tags: Sandbox, Tycoon, Mining, Ore, Mine, Simulator, Craft

Last updated by the developer 11 Aug 2026, 02:29 UTC.

1
playing (measured 11 Aug 2026, 18:37 UTC)
48,242
lifetime visits
86%
liked (688 👍 / 109 👎)
1,713
favourites (35.5 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 18:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Royal Membership
1,849 R$
MVP Membership
499 R$
VIP Membership
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Player · welcome25,647 · 76.7% win
Shallow Depths · progression16,016 · 60.3% win
Ancient Caverns · progression2,328 · 11.0% win
Mining Rookie · other2,263 · 11.0% win
Found Bismuth · collection1,206 · 16.4% win
Mining Novice · progression417 · 0.00% win
Found Amber · collection249 · 5.5% win
Atomic Expanse · progression227 · 5.5% win
Demo Supporter · other155 · 0.00% win
Playtime Rookie · welcome149 · 0.00% win
Mining Professional · other134 · 0.00% win
Found Malachite · collection61 · 0.00% win
Mining Master · progression53 · 0.00% win
Playtime Novice · welcome12 · 0.00% win
Demolish · other11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

858685.515 August 2026 — 85 % liked25 August 2026 — 86 % liked4 September 2026 — 86 % liked14 September 2026 — 86 % liked24 September 2026 — 86 % liked4 October 2026 — 86 % liked14 October 2026 — 86 % liked25 October 2026 — 86 % liked15 August 202625 October 2026
8 measurements spanning 70 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 00:0186no change
14 Oct 2026, 23:5486no change
4 Oct 2026, 23:5386no change
24 Sept 2026, 23:5286no change
14 Sept 2026, 20:0586no change
4 Sept 2026, 20:0086no change
25 Aug 2026, 18:3486+1
15 Aug 2026, 18:3185first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.