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[🍪] Cookie Tower Defense

[🍪] Cookie Tower Defense

A Roblox experience owned by Cookie666.

Tower defenseENcookie themetower placementupgrade mechanics

Description (written by the developer; not a statement by this register)

Welcome to Cookie Tower Defense! 🍪 Defend Your Cookies! Get ready for a fun tower defense experience where you'll protect your cookie base from waves of moldy, burnt, evil cookies. Strategically place towers, upgrade your towers! 🏅 Tower Rarities: Common – Basic Uncommon – Slightly stronger than common. Rare – More powerful! Epic – Advanced! Legendary – Elite towers! Mythic – Ultra rare, game changing towers! Godly - Super powerful! Secret - The BEST! 🎮 Controls: 1–4 – Select Tower Slot E – Upgrade Selected Tower X – Sell Tower Z – Change Targeting Mode TAGS: COOKIE TOWER DEFENCE, CTD, CTD2, CTD3, Best Game, Cookie Tower Defence, Cookie, Cookies, Tower Defense, Cookie Tower.

Last updated by the developer 19 Jun 2026, 13:49 UTC.

0
playing (measured 19 Aug 2026, 22:00 UTC)
7,330
lifetime visits
81%
liked (65 👍 / 15 👎)
25
favourites (3.4 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 22:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
299 R$
Double Gems!
249 R$
Double Cookies!
199 R$
X2 Speed
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,161 · 0.00% win
Win easy mode · progression84 · 0.00% win
Win Medium Mode · progression56 · 0.00% win
Win Hard mode · progression15 · 0.00% win
Win NIGHTMARE Mode · progression13 · 0.00% win
Win Insane mode · progression12 · 0.00% win
VALENTINES MODE 202611 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

818281.519 August 2026 — 82 % liked8 September 2026 — 81 % liked19 August 20268 September 2026
2 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 22:0181-1
19 Aug 2026, 22:0082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.