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Upgrade Incremental

Upgrade Incremental

A Roblox experience owned by Shedwaa's Incrementals.

SimulatorENincrementalgrindingcash currency

Upgrade Incremental is a simulator experience created on 2025-02-03. It has accumulated 1,846,498 lifetime visits and 5,262 favorites. Currently, one user is playing. The game holds a 75% like percentage. The description identifies it as a grinding incremental game where players collect Cash to unlock features and boosts.

Description (written by the developer; not a statement by this register)

Don't forget to like and favorite the game! Upgrade Incremental is a grinding Incremental game where the main currency is "Cash". Collect Cash to unlock features and crazy boosts! Group members get x2 Cash. Follow @shadowwsparoww on Roblox! Next code at 3000 likes!

Last updated by the developer 18 Feb 2026, 08:11 UTC.

1
playing (measured 10 Aug 2026, 14:17 UTC)
1,846,498
lifetime visits
75%
liked (3,594 👍 / 1,173 👎)
5,258
favourites (2.8 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
495 R$
Double Button speed
145 R$
x2 Points
135 R$
Double Cash speed
125 R$
x2 Shards
105 R$
x3 Multiplier
95 R$
x3 Cash
65 R$
+15 Walkspeed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:2075no change
14 Aug 2026, 10:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.