Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Upgrade Incremental

Upgrade Incremental

A Roblox experience owned by Shedwaa's Incrementals.

SimulatorENincrementalgrindingcash currency

Upgrade Incremental is a simulator experience created on 2025-02-03. It has accumulated 1,846,498 lifetime visits and 5,262 favorites. Currently, one user is playing. The game holds a 75% like percentage. The description identifies it as a grinding incremental game where players collect Cash to unlock features and boosts.

Description (written by the developer; not a statement by this register)

Don't forget to like and favorite the game! Upgrade Incremental is a grinding Incremental game where the main currency is "Cash". Collect Cash to unlock features and crazy boosts! Group members get x2 Cash. Follow @shadowwsparoww on Roblox! Next code at 3000 likes!

Last updated by the developer 18 Feb 2026, 08:11 UTC.

1
playing (measured 10 Aug 2026, 14:17 UTC)
1,846,498
lifetime visits
75%
liked (3,597 👍 / 1,177 👎)
5,252
favourites (2.8 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
495 R$
Double Button speed
145 R$
x2 Points
135 R$
Double Cash speed
125 R$
x2 Shards
105 R$
x3 Multiplier
95 R$
x3 Cash
65 R$
+15 Walkspeed
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0675no change
13 Oct 2026, 13:0575no change
3 Oct 2026, 13:0475no change
23 Sept 2026, 13:0375no change
13 Sept 2026, 12:5275no change
3 Sept 2026, 12:5175no change
24 Aug 2026, 10:2075no change
14 Aug 2026, 10:1975first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.