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[Alpha] WarTanks!

[Alpha] WarTanks!

A Roblox experience owned by WarGames Entertainment.

ShooterENmilitaryvehicle combathistorical

[Alpha] WarTanks! is a shooter experience created on 2018-07-05. The game has accumulated 507,191 lifetime visits and 7,694 favorites. Currently, zero users are playing. The experience holds an 83% like percentage. It is categorized under the shooter genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

Welcome to WarTanks! Command over 35+ powerful tanks, ranging across different tank types and historical eras, and lead your team to victory! WarTanks! is currently in a open alpha state. Please report all bugs you find and leave feedback on the group wall! Damage based on the slope angle of the enemy's armor. Aim for flatter surfaces for more damage! Press the C key to view ALL controls and useful information! Game developed by the WarGames Entertainment development team. Join WarGames Entertainment or look to our Twitter for the latest news and updates! @WarGames_Ent https://www.roblox.com/My/Groups.aspx?gid=2719357

Last updated by the developer 4 May 2023, 03:24 UTC.

0
playing (measured 10 Aug 2026, 15:47 UTC)
507,191
lifetime visits
83%
liked (2,307 👍 / 461 👎)
7,692
favourites (15.2 per 1k visits)
5 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Goose
1,000 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other465 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8314 August 2026 — 83 % liked3 September 2026 — 83 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0283no change
14 Aug 2026, 21:0383first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.