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Baller Obby

Baller Obby

A Roblox experience owned by Bounce Creations.

ObbyENparkourball physicsobstacle course

Baller Obby is an obby genre experience created on 2025-02-03. It has accumulated 15,413,030 lifetime visits and 980,800 favorites. Currently, 37 users are playing. The experience holds a 69% like percentage. Tags include Obby, Ball, and Parkour.

Description (written by the developer; not a statement by this register)

Beat the obby in your spinny ball. 💾 Your progress saves, return to finish worlds any time. 👍 LIKE the game & JOIN the group for GOOD LUCK 💖 Thank you for playing... 🆕 Updates coming soon! Tags: Obby, Ball, Baller, Ball Race, Obstacle Course, Fun, Ball Obby, Baller Obby, Parkour, Race.

Last updated by the developer 18 Jul 2025, 18:29 UTC.

37
playing (measured 10 Aug 2026, 20:52 UTC)
15,413,030
lifetime visits
70%
liked (1,604 👍 / 689 👎)
996,689
favourites (64.7 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:5241first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Super Infinite Flight
199 R$
Infinite Flight
149 R$
Gravity Coil [PERMANENT[
99 R$
X2 COINS
99 R$
INFINITE SKIPS
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You're a Baller! · other8,566,464 · 0.00% win
Beat World 1 · progression3,286,865 · 0.00% win
Beat World 2 · progression1,460,360 · 0.00% win
Beat World 3 · progression776,227 · 0.00% win
Beat World 10 · progression144,460 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.513 August 2026 — 69 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked1 November 2026 — 70 % liked13 August 20261 November 2026
9 measurements spanning 80 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 18:2270no change
22 Oct 2026, 18:2070no change
12 Oct 2026, 18:1970no change
2 Oct 2026, 18:1870no change
22 Sept 2026, 18:1670no change
12 Sept 2026, 18:0570no change
2 Sept 2026, 18:0470no change
23 Aug 2026, 17:4670+1
13 Aug 2026, 17:4569first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.