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Ship Mateys [2 Player Obby]

Ship Mateys [2 Player Obby]

A Roblox experience owned by Swansa X Peaceful Play.

ObbyENpirateco-op2 player

Description (written by the developer; not a statement by this register)

🏴‍☠️ Welcome to Ship Mates! 🚢👑 Grab a friend and set sail on an epic two-player pirate adventure! ⚓ Explore vast oceans in search of legendary treasure! 💰🗺️ 🏴‍☠️ Battle fierce pirates and terrifying sea monsters to prove your crew is the fiercest on the seas! 🐙💥 🌊 Cause chaos, fire cannons, and chart your own wild course together! 🐸 Can you storm the mythical Castle of Toads and face off against the mysterious Toad Queen? 🛠️ Found a bug? Let us know—we’re always improving! Thanks for playing. You’re awesome! 💙 ## Note: This game requires 2 players to begin your voyage. Teamwork makes the dream work! ## This game is optimised for in-game Voice Chat 🎙 Tags: Ship Mateys, Pirates, Sail, Sailing, Ocean, Water, Treasure, Cannons, Friends, Collaboration, 2 Player, Two Player, Co-Op

Last updated by the developer 30 Jun 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
210,717
lifetime visits
82%
liked (248 👍 / 53 👎)
815
favourites (3.9 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

S · other167,186 · 0.00% win
Y · other167,120 · 0.00% win
E · other167,063 · 0.00% win
T · other166,849 · 0.00% win
A · other166,488 · 0.00% win
M · other166,113 · 0.00% win
Invite A Matey! · social29,746 · 0.00% win
Checkpoint 2 · progression9,677 · 0.00% win
Checkpoint 3 · progression1,622 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.