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[NEW 💗] LOVE OBBY

[NEW 💗] LOVE OBBY

A Roblox experience owned by Global Obby Hub.

ObbyENromance themehigh difficultyparkour mechanics

Description (written by the developer; not a statement by this register)

Enjoy playing through 200 challenging stages. Stages start easy but become much harder. This game is designed to be difficult, and as you progress, it will get tougher. Most players won't finish all the difficulties, so expect challenges along the way. 💪 CONTROLS (Computer, Console): - Reset Character (R, Y) - Shift Lock (Shift, LT) tags: obby, adventure, difficulty chart, parkour, rage, hard, fun, challenging, tower, towers, impossible, insane, intense, unbeatable, wraparound, master, obstacle course, extreme, difficult, tower, hard tower, invisible, love, valentine, 14 February, heart, cupid, romance, pink, obby, sweet, run, couple, friend, dreamy, rose, lovely, love obby

Last updated by the developer 2 May 2025, 14:08 UTC.

0
playing (measured 12 Aug 2026, 04:02 UTC)
341,186
lifetime visits
81%
liked (357 👍 / 83 👎)
35,947
favourites (105.4 per 1k visits)
3 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 04:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ALL PASSES
1,499 R$
MVP
999 R$
VIP
499 R$
Fling Glove
399 R$
Magic Carpet
399 R$
Invincibility
199 R$
Fusion Coil
179 R$
Taser
179 R$
Gravity Coil
149 R$
Boombox
99 R$
Speed Coil
79 R$
Flashbang
79 R$
Bloxy Cola
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome288,714 · 100.0% win
20 Stages! · progression83,179 · 0.00% win
Invited! · social39,499 · 0.00% win
40 Stages! · progression38,454 · 0.00% win
60 Stages! · progression14,665 · 0.00% win
80 Stages!!! · progression6,004 · 0.00% win
100 Stages!!! · progression3,922 · 0.00% win
120 Stages!!! · progression1,392 · 0.00% win
200 Stages · progression1,239 · 0.00% win
140 Stages!!! · progression1,201 · 0.00% win
180 Stages! · progression1,016 · 0.00% win
160 Stages!!! · progression1,006 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8115 August 2026 — 81 % liked4 September 2026 — 81 % liked4 October 2026 — 81 % liked15 August 20264 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 04:0581no change
4 Sept 2026, 02:1981no change
15 Aug 2026, 00:0581first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.