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🧲 Idle Breakout

🧲 Idle Breakout

A Roblox experience owned by Fizla Studios.

SimulatorENidlebreakoutupgrade

🧲 Idle Breakout is a simulator experience created on 2025-02-04. The game has accumulated 505,363 lifetime visits and 15,269 favorites. It maintains a 75% like percentage. Currently, zero users are playing. The description notes gameplay involving block breaking, ball purchases, and upgrades, inspired by a webgame of the same name.

Description (written by the developer; not a statement by this register)

Break blocks, buy balls, and upgrade, rebirth repeat but faster! 5,000 Likes = New Code! (Codes available in communications server linked below) inspired by the webgame by the same name UPDATE 7: added laser Roblox group -> https://www.roblox.com/communities/35708443/Fizla-Studios

Last updated by the developer 11 Apr 2026, 21:46 UTC.

0
playing (measured 10 Aug 2026, 16:22 UTC)
505,363
lifetime visits
75%
liked (2,379 👍 / 814 👎)
15,252
favourites (30.2 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Snowball
270 R$
2x Damage
225 R$
2x Premium Points
225 R$
2x Money
225 R$
OP Autoclicker
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome229,900 · 100.0% win
1K Blocks Broken · progression66,127 · 0.00% win
50K Blocks Broken · progression9,444 · 0.00% win
250K Blocks Broken · progression537 · 0.00% win
500K Blocks Broken · progression123 · 0.00% win
1M Blocks Broken · progression39 · 0.00% win
5M Blocks Broken · progression2 · 0.00% win
10M Blocks Broken · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 21:0575no change
14 Aug 2026, 21:0475first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

idle-breakout.fandom.com2 active editors · 2,555 edits
32 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.