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Rat Escape

Rat Escape

A Roblox experience owned by Sam's Super Games.

SurvivalENsurvivalco-oppuzzle

Description (written by the developer; not a statement by this register)

🐀 ESCAPE THE SEWER… BEFORE IT’S TOO LATE! ⏳ Trapped deep underground, you and your friends must outsmart the giant, man-eating rats and escape before time runs out! 🏃💨 🔹 Drag & Drop CHEESE to lure the rats away! 🧀 🔹 Trap 3 rats to unlock the exit! 🚪 🔹 Survive solo or work together – but don’t get caught… 😱 🔹 Watch out! Rats grow stronger the more they eat! 👀 Will you make it out alive… or become RAT FOOD? 🐀💀 Play now! 🎮🔥

Last updated by the developer 15 Nov 2025, 15:56 UTC.

0
playing (measured 11 Aug 2026, 02:16 UTC)
11,849
lifetime visits
89%
liked (342 👍 / 41 👎)
284
favourites (24.0 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:160first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Find The Secret Room · secret791 · 0.00% win
Win a Game! · other4 · 0.00% win
Win in the Last 10 Seconds · progression1 · 0.00% win
Win with 100+ Rats · progression0 · 0.00% win
Win in Under 1 Minute · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 21:3289no change
16 Aug 2026, 21:3189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.