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[BETA] The Montreal Metro Project

[BETA] The Montreal Metro Project

A Roblox experience owned by Kann Development.

SimulatorENsimulationpublic transitreal-world replica

[BETA] The Montreal Metro Project is a simulator experience created on February 4, 2025. It features a 1:1 scale replica of the Montreal metro network with 68 stations across four lines. As of February 14, 2026, the game holds all stations. It has recorded 654,554 lifetime visits, 4,024 favorites, and an 87% like percentage, with 7 players currently active.

Description (written by the developer; not a statement by this register)

Operate metro trains across 68 stations and 4 different lines; in a 1;1 scale replica of the Montreal metro! P.S. This game is a work in progress and still has lots of bugs to be fixed in the near future. As of February 14th 2026, the game holds all of the stations of the Montreal metro network. ⚠️ You might experience high latency and fps drops on lower end devices or with a bad internet connection. If so, try lowering your graphical settings or closing unnecessary programs. ⚠️ Shutdown = Update tags: Metro, Subway, Train, Montreal Metro, Montreal Subway

Last updated by the developer 19 Jul 2026, 15:12 UTC.

7
playing (measured 11 Aug 2026, 02:01 UTC)
654,554
lifetime visits
88%
liked (1,733 👍 / 228 👎)
4,144
favourites (6.3 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:015first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Loooooooooooooong trains
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome164,655 · 100.0% win
It's moving! · other4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.514 August 2026 — 87 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:0088no change
24 Aug 2026, 19:0188+1
14 Aug 2026, 19:0087first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.