ESCAPE CASTLE OBBY!
A Roblox experience owned by money printer....
ObbyENcastle dungeonparkourknockout guards
ESCAPE CASTLE OBBY! is an obby experience created on 2025-02-04. It has 1,880,407 lifetime visits and 264,033 favorites. Currently, one user is playing. The game holds a 57% like percentage. The description mentions 27 stages, traps, and guard interactions. Players can join a group for perks. Gamepasses support development.
Description (written by the developer; not a statement by this register)
We've been locked in the castle dungeon for stealing bread!? That’s not fair! Now it’s time to escape! 💥 Get through 27 fun stages, avoid traps, and jump on guards' heads to knock them out! But watch out—other players might set off traps and make things harder! ⚔️ 👍 Please leave a like and favorite if you enjoyed the game! Join the group to stay updated on more exciting games like this. 💰 Buying gamepasses supports the development of the game and helps me create even better content! 💰 💖 JOIN our group for special in-game perks: https://www.roblox.com/groups/35575804 [TAGS]: Obby, Castle, Dungeon, Fun, Adventure, Escape, Traps, Guards, Knights, Prison, Horses, Parkour, Morphs, Free, Hidden Paths, Treasure, Gears, Admin, Easy, Obstacle Course, Thrilling, Challenging.
Last updated by the developer 2 Jan 2026, 21:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:21 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 3 Sept 2026, 12:46 | 57 | no change |
| 14 Aug 2026, 10:06 | 57 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.