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Gacha Fruits.IO Building 🔨 PVP ⚔️

Gacha Fruits.IO Building 🔨 PVP ⚔️

A Roblox experience owned by Gacha Online-IO.

RoleplayENGacha LifePvP CombatCrossover Mashup

Gacha Fruits.IO Building is a roleplay experience created on February 4, 2025. It has accumulated 2,617,110 lifetime visits and 29,914 favorites. Currently, 20 players are active. The title holds an 86% like percentage. Formerly known as Gacha Life With Gunz, the game references tags including Maple Story, Gacha, Minecraft, Terraria, and Stardew Valley.

Description (written by the developer; not a statement by this register)

This game is not gacha online, stop talking about houses. game tags: Maple Story, Gacha, Minecraft, Terraria, stardew valley} Formally called "Gacha Life With Gunz"

Last updated by the developer 4 Aug 2026, 15:38 UTC.

20
playing (measured 10 Aug 2026, 22:22 UTC)
2,617,110
lifetime visits
86%
liked (5,648 👍 / 919 👎)
30,069
favourites (11.5 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:2226first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Badge · welcome1,106,262 · 100.0% win
??? · other28,265 · 0.00% win
oby · other3,321 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 07:0786no change
24 Aug 2026, 07:0686no change
14 Aug 2026, 07:0686first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.