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Cross the Minefield💥

Cross the Minefield💥

A Roblox experience owned by Samling.

ObbyENobstacle coursedifficulty scalingVR support

Cross the Minefield💥 is an obby experience created on 2025-02-04. The title has recorded 3,783,646 lifetime visits and 8,938 favorites. Current player count is zero. The game holds a 52% like percentage. It supports VR functionality and features gameplay elements including landmines, explosions, and increasing difficulty upon completion.

Description (written by the developer; not a statement by this register)

Do you enjoy griefing your friends or people you don't know? Do you enjoy getting frustrated? 💥 Then this is the perfect game for you! 💥 ⭐️ JOIN THE GROUP FOR 25 MORE HEALTH ⭐️ 👍 Like & favorite the game if you like it! 👍 ⚠️ This game gets harder the more times you complete it ⚠️ 🥽 VR IS SUPPORTED 🥽 Tags: Obby, Landmine, Mine, Trolling, Difficult, Simulator, Explosions

Last updated by the developer 16 Jul 2026, 20:49 UTC.

0
playing (measured 10 Aug 2026, 17:22 UTC)
3,783,646
lifetime visits
52%
liked (7,317 👍 / 6,751 👎)
8,936
favourites (2.4 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VR Mode (READ DESCRIPTION)
800 R$
Mine Vision + +
175 R$
Health Potion
150 R$
Mine Vision
115 R$
Marble Tool
100 R$
Banana Peel
50 R$
Push Tool
50 R$
Toothpick
36 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Money Bag · collection364,375 · 57.1% win
1 Completion · progression189,563 · 0.00% win
Mine Vision · other43,977 · 57.1% win
LANDMINE PLACER · other35,758 · 0.00% win
Mine Vision + · other34,752 · 0.00% win
?2 · other15,840 · 0.00% win
Ultra Bloxy Cola · collection3,814 · 0.00% win
? · other2,235 · 0.00% win
Hard Mode Completion (1.0) · progression1,074 · 0.00% win
Been on the leaderboard · other193 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5214 August 2026 — 52 % liked24 August 2026 — 52 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–53 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 03:5052no change
14 Aug 2026, 03:4952first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.