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[UPD] Cutecore Doll Outfits

[UPD] Cutecore Doll Outfits

A Roblox experience owned by angelic ๑.

RoleplayENcutecore aestheticavatar customizationoutfit shop

Description (written by the developer; not a statement by this register)

welcome to angelic ๑ cutecore doll outfit ideas for girls, hope you enjoy this game and find outfits of your liking! ♡ • join the group to receive a magic wand in game and a rank for the amount of robux that you spent in-game! • all purchased items go straight to your inventory! • i do not own any of the ugc/clothing, pls msg me on roblox if you’d like them removed! • majority of the outfits are from pinterest rest are made by me • don’t forget to leave a like if you enjoyed the game, favourite and share with friends! • creator: kwwtten TAGS outfits , outfit shop , outfit store, avatars , avatar shop , avatar store , outfit ideas , avatar ideas , fit ideas , hair combo , try on , headless , korblox , cutecore , cutecore outfits , cutecore avatar , dollette , dollette outfits , dollette avatar , adorable , cute , kawaii , coquette , bows , pink , soft , pastel , softie , cat , kitten , lamb , baby , small , doll , sweet , babydoll , dress , vkai , adopt me , adoptme

Last updated by the developer 30 Apr 2026, 20:37 UTC.

0
playing (measured 10 Aug 2026, 19:01 UTC)
215,983
lifetime visits
84%
liked (723 👍 / 135 👎)
13,268
favourites (61.4 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:010first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome ♡ · welcome137,504 · 100.0% win
you met the owner! · social3 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 05:5284no change
25 Aug 2026, 04:0284no change
15 Aug 2026, 03:4884first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.