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Roblox Interview πŸ“„

Roblox Interview πŸ“„

A Roblox experience owned by Crambo Studio.

RoleplayENroleplayjob simulationsocial chat

Description (written by the developer; not a statement by this register)

Welcome to Roblox Interview a VC / Voice Chat Game where you roleplay, chat, and talk with people! Be a candidate and apply for jobs or be a boss! What ever could go wrong? 😨 πŸ’Ό Apply for jobs 😎 Become a boss πŸ•³οΈ Put candidates in the pit UPDATE 1 The first update on Roblox Interview with some major changes! New Features: New Fire Event New Tv In lobby witch shows multiple pictures Change Image System added to rooms Updated leader boards Ui Update Bug Fixes: Pits Leader board refresh (Blame Exploiters) Ui Scaling issues Many small bug fixes! ❀️ LIKE the game and follow the creators for more updates

Last updated by the developer 30 Jul 2026, 21:52 UTC.

0
playing (measured 11 Aug 2026, 21:05 UTC)
12,750
lifetime visits
88%
liked (28 πŸ‘ / 4 πŸ‘Ž)
85
favourites (6.7 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 21:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Radio
299 R$
Sign
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Roblox Interview! Β· welcome9,893 Β· 0.00% win
You Met A Developer Β· other785 Β· 0.00% win
It's dark in here!36 Β· 0.00% win
1 Hour Played! Β· other24 Β· 0.00% win
10 Hours Played! Β· other4 Β· 0.00% win
1 Day Played! Β· welcome2 Β· 0.00% win
1 Week Played Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.