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Project Shadowborn

Project Shadowborn

A Roblox experience owned by SQI Studio.

HorrorENcooperative horrorartifact collectionmonster role

Description (written by the developer; not a statement by this register)

Hello! Welcome to the mines! Here you'll encounter incredible beauty, puzzles, and more! And all of this..№;";%" \; Listen, your task is to find all Artifacts to escape this cursed mine, or else it will consume you ------------------------ This is a cooperative horror game. Players will need to unite in the search for 16 artifacts, while one participant assumes the role of the monster. ------------------------ The game is in early access. In the full release, we plan to add perks, monster skins, survivor skins, two new maps, and more. ------------------------ Shift to sprint ------------------------ Mobile/PC/VR Support ------------------------ Tags : ShadowCreep, Shadowborn, Horror, Game, cooperative. -------------------- At the moment the game is on the back burner and I’m not planning to update it. Right now I’m busy with other projects, and honestly if I ever come back to this game I’d probably have to rewrite the whole thing from scratch because the code is written very poorly.

Last updated by the developer 1 Aug 2026, 09:10 UTC.

0
playing (measured 13 Aug 2026, 02:02 UTC)
6,237
lifetime visits
85%
liked (57 👍 / 10 👎)
206
favourites (33.0 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 02:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Medic
300 R$
Specialist +
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Demo Tester · other3,485 · 0.00% win
Escape · other58 · 0.00% win
? · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.