Project Shadowborn
A Roblox experience owned by SQI Studio.
HorrorENcooperative horrorartifact collectionmonster role
Description (written by the developer; not a statement by this register)
Hello! Welcome to the mines! Here you'll encounter incredible beauty, puzzles, and more! And all of this..№;";%" \; Listen, your task is to find all Artifacts to escape this cursed mine, or else it will consume you ------------------------ This is a cooperative horror game. Players will need to unite in the search for 16 artifacts, while one participant assumes the role of the monster. ------------------------ The game is in early access. In the full release, we plan to add perks, monster skins, survivor skins, two new maps, and more. ------------------------ Shift to sprint ------------------------ Mobile/PC/VR Support ------------------------ Tags : ShadowCreep, Shadowborn, Horror, Game, cooperative. -------------------- At the moment the game is on the back burner and I’m not planning to update it. Right now I’m busy with other projects, and honestly if I ever come back to this game I’d probably have to rewrite the whole thing from scratch because the code is written very poorly.
Last updated by the developer 1 Aug 2026, 09:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 02:02 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.