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CDD Corp - LAB

CDD Corp - LAB

A Roblox experience owned by CDD-Archives.

HorrorENanomaliescorporatecatching

Description (written by the developer; not a statement by this register)

Welcome to the CDD Corp... Be careful here Because There are anomalies we catched and need to catch...

Last updated by the developer 28 Aug 2026, 03:25 UTC.

0
playing (measured 28 Aug 2026, 07:02 UTC)
6,541
lifetime visits
92%
liked (23 👍 / 2 👎)
31
favourites (4.7 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 07:020first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Seen by God · other28 · 0.00% win
A Power With A Cost · other12 · 0.00% win
Fallen Without Power · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

88929028 August 2026 — 92 % liked17 September 2026 — 88 % liked7 October 2026 — 92 % liked28 August 20267 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 07:0492+4
17 Sept 2026, 07:0388-4
28 Aug 2026, 07:0392first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.