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ESCAPE EVIL STITCH MONSTER ! (OBBY)

ESCAPE EVIL STITCH MONSTER ! (OBBY)

A Roblox experience owned by Team Cenat.

ObbyENLilo & StitchMansionObby

ESCAPE EVIL STITCH MONSTER ! (OBBY) is a Roblox experience created on 2025-02-04. The game has accumulated 4,955,415 lifetime visits and 3,168 favorites. It holds a 67% like percentage. Currently, zero users are playing. The genre field is null.

Description (written by the developer; not a statement by this register)

STITCH CRAZY MANSION RUN ESCAPE (Obby) Hey you ready to escape from Mansion ? Alright , let's do it! Today it's the Evil STITCH , and he's not exactly the most vigilant guard in prison Go through 20 challenging obstacles and achieve freedom This is not Lilo or Stich for you.

Last updated by the developer 10 Jan 2026, 20:29 UTC.

0
playing (measured 11 Aug 2026, 11:51 UTC)
4,955,415
lifetime visits
67%
liked (572 👍 / 283 👎)
3,167
favourites (0.6 per 1k visits)
4 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword
799 R$
Golden Carpet
799 R$
Admin
499 R$
Laser Gun
499 R$
Rainbow Carpet
449 R$
Pompous Cloud
299 R$
Golden Gloves
249 R$
Grapplehook
199 R$
Fusion Coil
149 R$
Gravity Coil
149 R$
Speed Coil
149 R$
Super Fly Golden Boombox
99 R$
swag bundle
50 R$
Healing Potion
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome34,659 · 0.00% win
Final Stage · progression3,544 · 0.00% win
Bed Collector · collection21 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.