ESCAPE BARBER OBBY!
A Roblox experience owned by money talks....
ObbyENbarber shop28 stagescartoony
ESCAPE BARBER OBBY! is an obby experience created on 2025-02-05. The game has accumulated 852,518 lifetime visits and 127,140 favorites. Currently, zero users are playing. The title holds a 64% like percentage. The description outlines a 28-stage obstacle course involving a barber theme.
Description (written by the developer; not a statement by this register)
✂️ Welcome to ESCAPE BARBER OBBY! Your parents made you visit Mr. Crazy's Barber Shop, even though he's known for giving terrible haircuts. In this game, you must get through 28 stages and avoid his bad haircut tricks. Can you escape without getting a horrible haircut? Enjoy the adventure! 👍 Please leave a like and favorite if you enjoyed the game! Join the group to stay updated on more exciting games like this. 💰 Buying gamepasses supports the development of the game and helps me create even better content! 💰 💖 JOIN our group for special in-game perks: https://www.roblox.com/groups/35575776 [TAGS]: Obby, Cartoony, Fun, Adventure, Escape, Barber, Haircut, Salon, Scissors, Parkour, Morphs, Free, Happy, Gears, Admin, Easy, Obstacle Course, Thrilling, Challenging.
Last updated by the developer 14 Oct 2025, 05:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 06:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.