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🛝Obby 🌎 Worlds!

🛝Obby 🌎 Worlds!

A Roblox experience owned by Loot World.

ObbyENthemed worldsparkourmultiplayer

Description (written by the developer; not a statement by this register)

🌎✨ Explore AWESOME themed obbies! 🌲 Forests, 🏜️ deserts, 🌴 jungles, and more! 🔒Shift Lock For Mobile and Console: Press R3 🏃 Jump, dodge, and race through fun obstacles with friends! 💾 Your progress saves automatically — continue where you left off anytime! ⚠️ Spikes are NOT broken... you're just touching them 😹 Use better timing and skill to survive! 🆕 NEW MAP OUT NOW! Tags: Obby, Obbies, Obstacle Course, Parkour, Fun, Race, Hangout, Chill, Vibe, Forest, Desert, Volcano, Jungle, Free

Last updated by the developer 28 Jul 2026, 23:26 UTC.

0
playing (measured 11 Aug 2026, 02:04 UTC)
82,968
lifetime visits
58%
liked (295 👍 / 217 👎)
1,243
favourites (15.0 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP 👑
299 R$
Gravity Coil
149 R$
Golden Slap Hand
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Grasslands Obby · progression25,066 · 36.4% win
Beach Obby · other17,689 · 0.00% win
Forest Obby · other14,847 · 36.4% win
Snow Obby · progression8,938 · 0.00% win
Void Obby · progression8,062 · 36.4% win
Desert Obby · other7,156 · 0.00% win
Candy Obby · other5,017 · 36.4% win
Mystical Forest Obby · other3,209 · 0.00% win
Halloween Obby · progression195 · 0.00% win
Moai · other94 · 0.00% win
Cow · other29 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5815 August 2026 — 58 % liked4 September 2026 — 58 % liked4 October 2026 — 58 % liked14 October 2026 — 58 % liked15 August 202614 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 57–59 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 18:0658no change
4 Oct 2026, 18:0558no change
4 Sept 2026, 14:3158no change
15 Aug 2026, 12:4858first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.