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Bad Town!

Bad Town!

A Roblox experience owned by Koolidin's Games.

OtherENsandboxsocialchaos

Bad Town! is an "other" genre Roblox experience created on 2025-02-05. The game has accumulated 7,484,960 lifetime visits and 4,177 favorites. Currently, 10 players are active. The title holds a 57% like percentage. The description notes the game was developed quickly using the free toolbox in Roblox Studio.

Description (written by the developer; not a statement by this register)

Everyone is doing bad things in Bad Town! Play with Bad Friends for more Fun! Thanks for playing! (This game was made in a couple hours by just exploring the free toolbox in Roblox Studio)

Last updated by the developer 22 Feb 2026, 06:30 UTC.

10
playing (measured 10 Aug 2026, 19:31 UTC)
7,484,960
lifetime visits
57%
liked (753 👍 / 568 👎)
4,741
favourites (0.6 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:318first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fling Players Glove!
250 R$
Flame Thrower!
200 R$
Sticky Bomb!
150 R$
Super RPG!
150 R$
Giant Baseplate!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Bad Town · welcome3,837,949 · 100.0% win
You played with Koolidin the Creator! · social641 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5713 August 2026 — 57 % liked23 August 2026 — 57 % liked2 September 2026 — 57 % liked12 September 2026 — 57 % liked22 September 2026 — 57 % liked2 October 2026 — 57 % liked12 October 2026 — 57 % liked22 October 2026 — 57 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–58 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3357no change
12 Oct 2026, 22:3257no change
2 Oct 2026, 22:3157no change
22 Sept 2026, 22:3057no change
12 Sept 2026, 22:2357no change
2 Sept 2026, 22:2357no change
23 Aug 2026, 22:2157no change
13 Aug 2026, 22:2157first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.