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Possible Wallhop Stage Tower

Possible Wallhop Stage Tower

A Roblox experience owned by _Tower Studio.

AdventureENparkourobstacle coursetower

Possible Wallhop Stage Tower is an adventure experience created on 2025-02-05. It has accumulated 1,258,228 lifetime visits and holds 448 favorites. The current like percentage is 22, with zero players active at this time. The game focuses on stage tower challenges and one-lane leap mechanics.

Description (written by the developer; not a statement by this register)

You'll think you can practice the impossible Wal-Hop Stage Tower here! Thank you all for visiting! Stages are added at a speed. Visit many of the impossible Wal-Hop Stage Towers! Visit many of the one-lane leap stages as well! Shutdown=Update, Bugfix When you turn off, go in and out. Join the _Tower Studio group!

Last updated by the developer 9 Aug 2026, 12:32 UTC.

0
playing (measured 11 Aug 2026, 17:51 UTC)
1,258,228
lifetime visits
23%
liked (144 👍 / 493 👎)
450
favourites (0.4 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 17:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Pass] Sword (기본 칼 페스)
400 R$
[Pass] Jump Coil (점프 코일 페스)
350 R$
[Pass] Speed Coil (스피드 코일 페스)
170 R$
[Pass] Healing Coil (치유 코일 페스)
170 R$
[Pass] Boom Box (붐박스 라디오 페스)
100 R$
[Pass] Donate (타워 제작 기부 페스)
50 R$
가능타는 어디갔을까요
5 R$
추억
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome518,717 · 100.0% win
10 Stage | Stage! · progression141,343 · 0.00% win
20 Stage | Stage! · progression109,555 · 0.00% win
30 Stage | Stage! · progression79,809 · 0.00% win
Meet the Chief Officer! · other21,686 · 0.00% win
40 Stage | Stage! · progression16,271 · 0.00% win
(Summer Event Obi) Welcome! · welcome11,851 · 0.00% win
(Spring Event Obi) Welcome! · welcome11,103 · 0.00% win
Get Strawberry Ice Cream (Summer Event Obi)! · collection7,698 · 0.00% win
Developer | Meet Sambob · other6,133 · 0.00% win
Meet the Deputy Administrator! · other5,329 · 0.00% win
Meet the Manager! · other2,617 · 0.00% win
50 Stage | Stage! · progression1,862 · 0.00% win
(Spring Event Obi) Clear! · progression548 · 0.00% win
(Summer Event Obi) Mint Chocolate Ice Cream! · collection371 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

222322.514 August 2026 — 22 % liked24 August 2026 — 23 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 22–23 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 13:4523+1
14 Aug 2026, 13:3822first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.