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Base Defenders [Bucconeer]

Base Defenders [Bucconeer]

A Roblox experience owned by Greenish-Games.

Tower defenseENtower defensepost-apocalypticstrategy

Description (written by the developer; not a statement by this register)

This is an demo and the game is still heavily in development. Welcome to Base Defenders an epic tower defense game where strategy is key to winning every game. Unlock new towers and level up to finally acquire the power to conquer the hardest gamemodes... The year is 2026, almost all humans are dead and now your quest is to take the last survivors and rebuild an army. Place down towers strategically to defend against the apocalypse and save the planet. Updates on Saturdays! This game has mobile support however it's not gonna be the best experience for now.

Last updated by the developer 15 Jun 2026, 11:38 UTC.

0
playing (measured 13 Aug 2026, 13:21 UTC)
2,687
lifetime visits
86%
liked (30 👍 / 5 👎)
20
favourites (7.4 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Base Defenders. · welcome135 · 0.00% win
Just the beginning. · welcome105 · 0.00% win
One of many · progression11 · 0.00% win
Defeat Slow King · progression9 · 0.00% win
Defeat one of the owner's enemies. · other7 · 0.00% win
Get Stabbed · other3 · 0.00% win
A tasty dinner... · other3 · 0.00% win
Champion of Soda · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.