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Tower Up! 🌈 [2 Player Obby]

Tower Up! 🌈 [2 Player Obby]

A Roblox experience owned by silly baby games.

ObbyEN2-player co-optrolling mechanicscoin rewards

Description (written by the developer; not a statement by this register)

🧗‍♂️ Climb towers, press buttons, and beat obstacles together in this fun 2-player obby! 👬 Play with a friend for the best teamwork adventure! 😲 Earn coins and unlock special rewards! 💥 Troll your friends with epic troll menu. 🎁 Join our group for free gifts! ➡️ https://www.roblox.com/communities/35299901/silly-baby-games 🏷️ Tags: 2 Player Obby, Obby, Teamwork Obby, Teamwork Puzzles, Tower, Runner, Fun, Easy, Trolling

Last updated by the developer 1 Aug 2025, 21:02 UTC.

0
playing (measured 12 Aug 2026, 07:36 UTC)
269,236
lifetime visits
79%
liked (55 👍 / 15 👎)
2,574
favourites (9.6 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Freeze Gun 🧊
399 R$
✨ Magic Carpet [FLY!]
299 R$
Face Slap 🤣
199 R$
Speed + Jump Power 💪
99 R$
Balloon [FLY!] 🎈
69 R$
Play Music 🎶
69 R$
Speed Coil 🏃
49 R$
Ad Block
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome193,606 · 0.00% win
Early Access Tester! · other193,596 · 0.00% win
Another Badge, Because Why Not? · other193,564 · 0.00% win
First Tower ✅ · progression48,633 · 0.00% win
Second Tower ✅ · progression16,793 · 0.00% win
Third Tower ✅ · progression3,096 · 0.00% win
Fourth Tower ✅ · progression767 · 0.00% win
Fifth Tower ✅ · progression199 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked14 September 2026 — 79 % liked15 August 202614 September 2026
2 measurements spanning 30 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Sept 2026, 04:1779+1
15 Aug 2026, 02:0278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.