Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Dancing Simulator

Dancing Simulator

A Roblox experience owned by Simulator Studios! ™.

SimulatorENsimulatorsocialdance

Dancing Simulator is a Roblox experience in the simulator genre, created on 2018-07-05. The game has accumulated 26,331,543 lifetime visits and 223,342 favorites. Currently, one user is playing. The title holds an 83% like percentage. These metrics define the experience's measured performance and engagement levels within the platform.

Description (written by the developer; not a statement by this register)

Dance, dance, dance all day in the latest simulator, Dance simulator! 🕺💃 Improve your dancing skills in this simulator! 🕺Dance simulator is a game where you can DANCE ALL DAY with friends and family. It has many features, including: 🏆Many badges to earn 🎮 Hundreds of hours of gameplay. 💃Tons of dances which were animated by Falosaur and painteduser! Start your dancing adventure today! Play now with your friends!👍🔥 Join the group here: https://www.roblox.com/groups/4256796/Simulator-Studios

Last updated by the developer 20 Feb 2022, 00:24 UTC.

1
playing (measured 10 Aug 2026, 14:07 UTC)
26,331,543
lifetime visits
83%
liked (52,916 👍 / 10,969 👎)
223,292
favourites (8.5 per 1k visits)
5 July 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:073first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Premium
450 R$
Double DP
390 R$
Stage Pass
299 R$
Nightclub Pass
224 R$
Star Pass
219 R$
Moneybag
90 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome8,899,152 · 0.00% win
First Rebirth · progression158,172 · 15.4% win
5 Rebirths · progression5,727 · 0.00% win
10 Rebirths · progression1,722 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8323 August 2026 — 83 % liked2 September 2026 — 83 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0583no change
23 Aug 2026, 15:5183first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.