Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
🐀 Rat Obby

🐀 Rat Obby

A Roblox experience owned by ~ Star Rat Studios ~.

ObbyENobstacle courserat themerebirth mechanics

Description (written by the developer; not a statement by this register)

🐀 Welcome to Rat Obby! 🧀 NEW CODE: "RELEASE" Complete the obby as a rat! Jump, dodge, and scurry through challenging obstacle courses, from grimy sewers to bustling city streets. 🧀 Buy skips with cheese you collect throughout the obby! ⚡ Test your skills with challenging jumps, moving platforms, and hard to get cheeses 💾 Enjoy smooth auto-saving, so your progress is always safe 🐛 Found a bug? Share it on our group wall or server—we’re always improving! 💡 Got ideas? We're listening! Post your suggestions and help shape the game. 👍 Don’t forget to like and favorite if you enjoy the game and want to show support! (Game is unfinished for now, but while you wait for new stages you can climb the rebirth leaderboards and collect trails!)

Last updated by the developer 26 Sept 2025, 20:33 UTC.

0
playing (measured 10 Aug 2026, 16:07 UTC)
28,192
lifetime visits
74%
liked (67 👍 / 23 👎)
70
favourites (2.5 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💥 Missile Launcher
249 R$
Ride and Be Ridden!
99 R$
✨ Ear Glow
49 R$
Hats!
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome24,323 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7416 August 2026 — 74 % liked5 September 2026 — 74 % liked15 September 2026 — 74 % liked16 August 202615 September 2026
3 measurements spanning 30 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Sept 2026, 05:1674no change
5 Sept 2026, 05:1674no change
16 Aug 2026, 05:0674first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.