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(NEW 2025) BLUETAUNS DONATIONS💸

(NEW 2025) BLUETAUNS DONATIONS💸

A Roblox experience owned by Bluetaun.

TycoonENdonation simulationfake robux promisestand mechanic

Description (written by the developer; not a statement by this register)

💸 BLUETAUNS DONATIONS is a game where you can raise Robux or donate to others! Create your gamepasses and claim a stand today to start earning Robux! Your items (clothing, gamepasses, etc) for sale will automatically appear on your stand! ⚠️ Donations are done through clothing and gamepass sales, which can take up to a week to receive. The Robux shown in-game is the price at the time of sale. The Robux you receive may be less due to Roblox taxes. You can see your pending Robux here: https://www.roblox.com/transactions ⭐ Please consider liking and favoriting the game for more updates, also join the Bluetaun group for future perks! https://www.roblox.com/communities/35168488/Bluetaun#!/about

Last updated by the developer 12 Apr 2025, 02:49 UTC.

0
playing (measured 11 Aug 2026, 08:35 UTC)
693
lifetime visits
91%
liked (10 👍 / 1 👎)
3
favourites (4.3 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 08:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Money Gun
100 R$
Boom Box
69 R$
Donation Sign
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!!! · welcome30 · 0.00% win
You Got A Donation!! · other17 · 0.00% win
You Donated!! · other10 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.