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Carry a Frog [2 Player Obby]

Carry a Frog [2 Player Obby]

A Roblox experience owned by Rizz Games Inc.

ObbyENco-opplatformercute theme

Carry a Frog [2 Player Obby] is an obby experience created on 2025-02-05. It currently has 4 players online. The game has accumulated 19,027,781 lifetime visits and 1,428,952 favorites. It holds a 97% like percentage. The description indicates players navigate obstacles as either a frog or a person carrying the frog.

Description (written by the developer; not a statement by this register)

🐸 Carry your frog friend in a bucket, and navigate through tricky and difficult obstacles! Choose between being a frog (🐸) or a person holding the frog (🐸). Buy different frog and bucket skins as you play! ⭐ Can you reach the end with your friend? Report bugs in the community server or on the group wall! Tags: egg 2 player obby two player friend carry a friend pull a friend carry a baby carry a fish 2 player obby obby chained chained 2 player obby push a friend froggie 2 player obby

Last updated by the developer 20 Jul 2026, 22:57 UTC.

4
playing (measured 10 Aug 2026, 14:48 UTC)
19,027,781
lifetime visits
97%
liked (35,180 👍 / 971 👎)
1,431,734
favourites (75.2 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:4811first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Revives
399 R$
Fire Frog
189 R$
Unlock All Checkpoints
169 R$
Golden Bucket
159 R$
2x Coins
120 R$
Poop Frog
99 R$
Ribbit Sound
25 R$
Laugh Sound
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome9,602,296 · 100.0% win
Mushroom Island · progression4,211,906 · 95.1% win
Magma Valley · progression1,179,605 · 35.7% win
Frostbite Valley · progression269,279 · 11.9% win
The End · progression94,913 · 5.1% win
Secret Polar Bear · secret2,088 · 0.50% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked2 September 2026 — 97 % liked12 September 2026 — 97 % liked22 September 2026 — 97 % liked2 October 2026 — 97 % liked12 October 2026 — 97 % liked1 November 2026 — 97 % liked13 August 20261 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:3197no change
12 Oct 2026, 17:2197no change
2 Oct 2026, 17:2097no change
22 Sept 2026, 17:1897no change
12 Sept 2026, 17:1797no change
2 Sept 2026, 17:1597no change
23 Aug 2026, 16:5297no change
13 Aug 2026, 16:5197first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.