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100 Player Down Hill Smash! πŸ”₯

100 Player Down Hill Smash! πŸ”₯

A Roblox experience owned by Aetherscape Studios.

MinigamesENphysics-basedmultiplayer chaosobstacle avoidance

Description (written by the developer; not a statement by this register)

⭐ Welcome to 100 Player Down Hill Smash! ⭐ πŸ† Reach the top of the hill without being hit by a giant noob head! πŸ”₯ Trigger server-wide events to troll others! πŸ’£ Buy items to stop your friends! 🍌 Trip others with silly traps! Like and favourite! πŸŽ‰

Last updated by the developer 18 Apr 2025, 16:06 UTC.

0
playing (measured 10 Aug 2026, 15:34 UTC)
39,750
lifetime visits
78%
liked (682 πŸ‘ / 189 πŸ‘Ž)
151
favourites (3.8 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Slap Pan
179 R$
Sprint
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7815 August 2026 β€” 78 % liked25 August 2026 β€” 78 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3878no change
15 Aug 2026, 20:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.