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Foliage

Foliage

A Roblox experience owned by NightSky Development.

RoleplayENroleplayfightingearly development

Description (written by the developer; not a statement by this register)

Roleplay fighting game set in an imaginary version of the U.S mixed with European elements. - The game is set in the year 2000. (!) Game offers limited support for any device other than ones that have a keyboard (unless your device sends keys that can be bound in the settings). (!) Data can be wiped on updates in the 'Early Development' phase. * You can join the community server on the games/groups profile to follow along with the development and help us improve the game. > Credits: NightSky-Development (part of DAaCollective)

Last updated by the developer 9 Jul 2026, 20:07 UTC.

0
playing (measured 28 Aug 2026, 00:51 UTC)
543
lifetime visits
67%
liked (4 👍 / 2 👎)
6
favourites (11.0 per 1k visits)
5 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 00:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Crews
800 R$
Building+
500 R$
Double Plots
400 R$
Bypass Team Cap
300 R$
Bigger Backpack
200 R$
Custom Audio
200 R$
Customization+
100 R$
Bypass Playtime
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · welcome7 · 0.00% win
Millionaire · progression1 · 0.00% win
Survivor · progression0 · 0.00% win
Warlord · progression0 · 0.00% win
Meet a Developer · social0 · 0.00% win
Veteran · other0 · 0.00% win
Explorer · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.