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[FREE UGC] Really Easy Obby 🎁

A Roblox experience owned by ChickenFull Studio.

ObbyENobstacle coursefree ugc promiseeasy difficulty

[FREE UGC] Really Easy Obby 🎁 is an obby genre experience created on 2025-02-06. The game has accumulated 1,004,398 lifetime visits and 227,772 favorites. It currently has 0 players online. The experience holds an 82% like percentage. It features 50 stages and includes tags such as Rainbow, Parkour, and Easy.

Description (written by the developer; not a statement by this register)

💥Welcome to the Really Easy Obby ™! Run and jump through this awesome colorful obby!🌈 Be sure to like 👍 and favorite ⭐ if you enjoyed the game and for new stages! 🌟Take Advantage of free gifts! Stage Count: 50 Please send me a message if you have any problems with the game! FREE UGC INFO: please join the group and wait up to 7 days for ugc! Tags: Rainbow, Obby, Parkour, Mega, Fun, Obstacle Course, Long, Parkour Obby, Easy, ugc

Last updated by the developer 11 Mar 2025, 18:11 UTC.

0
playing (measured 10 Aug 2026, 16:17 UTC)
1,004,398
lifetime visits
82%
liked (3,530 👍 / 801 👎)
227,752
favourites (226.8 per 1k visits)
6 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Faster Verification [ Expect in 2 hours]
499 R$
Graple Hook
199 R$
RPG
149 R$
Dual Coil
149 R$
Lazer Gun
129 R$
Sword
129 R$
Flying Cloud
100 R$
Gravity Coil
99 R$
Faster Jump
99 R$
Speed Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome802,225 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked24 August 2026 — 82 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:3582no change
14 Aug 2026, 15:3482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.