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🎓 Build a School Tycoon!

🎓 Build a School Tycoon!

A Roblox experience owned by Split Second Studios.

TycoonENschoolbuildingmanagement

Build a School Tycoon! is a tycoon experience created on 2025-02-06. It has recorded 957,765 lifetime visits and 20,136 favorites. The experience holds a 91% like percentage. Currently, zero users are playing. The description details building a high school with various rooms and facilities.

Description (written by the developer; not a statement by this register)

🧑‍🏫 Welcome to Build a School Tycoon! In this experience, you build a huge high school with a gym, football field, long hallways with lockers, and many classrooms, including an art room, computer room, library school buses, and much more! You can also drive down the road to find the other schools people are building! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards Build a School Tycoon, by Split Second Studios Compatible with all devices. Tags: tycoon, school tycoon, high school tycoon, classroom, build a high school tycoon, build a school, helicopter, buses, gymnasium, weights, football, basketball, sss, split second studios, building game, students, teachers, lockers, restaurants, cafeteria, customer service, learning, teaching

Last updated by the developer 28 Feb 2026, 20:14 UTC.

0
playing (measured 10 Aug 2026, 14:05 UTC)
957,765
lifetime visits
91%
liked (4,145 👍 / 396 👎)
20,129
favourites (21.0 per 1k visits)
6 February 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Cash
200 R$
VIP
150 R$
Helicopter
125 R$
Magic Carpet
75 R$
Gravity Coil
50 R$
Speed Coil
50 R$
Ultra Fast Car
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome617,458 · 100.0% win
Completed The Tycoon! · progression50,236 · 0.00% win
First Rebirth! · progression10,660 · 0.00% win
Third Rebirth · progression230 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked24 August 2026 — 91 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0291no change
14 Aug 2026, 16:0091first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.