🎓 Build a School Tycoon!
A Roblox experience owned by Split Second Studios.
TycoonENschoolbuildingmanagement
Build a School Tycoon! is a tycoon experience created on 2025-02-06. It has recorded 957,765 lifetime visits and 20,136 favorites. The experience holds a 91% like percentage. Currently, zero users are playing. The description details building a high school with various rooms and facilities.
Description (written by the developer; not a statement by this register)
🧑🏫 Welcome to Build a School Tycoon! In this experience, you build a huge high school with a gym, football field, long hallways with lockers, and many classrooms, including an art room, computer room, library school buses, and much more! You can also drive down the road to find the other schools people are building! 🤔Want to submit ideas, hear about the latest news, updates, and more? Make sure you join the group! https://www.roblox.com/groups/4413376/Split-Second-Studios#!/about 🛠️Update🛠️ - New monetization (due to recent updates by Roblox) - Notifications for in-game rewards Build a School Tycoon, by Split Second Studios Compatible with all devices. Tags: tycoon, school tycoon, high school tycoon, classroom, build a high school tycoon, build a school, helicopter, buses, gymnasium, weights, football, basketball, sss, split second studios, building game, students, teachers, lockers, restaurants, cafeteria, customer service, learning, teaching
Last updated by the developer 28 Feb 2026, 20:14 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 16:02 | 91 | no change |
| 14 Aug 2026, 16:00 | 91 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.